Changelog¶
Changelog¶
All notable changes to the Beam Eye Tracker SDK will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.1.0] - 2025-04-10¶
Added¶
Foveated rendering support
FoveatedRenderingState: gaze coordinates and radii that define high to low resolution areas
Unity support
BeamEyeTrackerInputDevice class that provides a custom input device based on Unity InputSystem
BeamEyeTrackerMonoBehaviour class that allows easy access to the input device
CameraControlBehaviour and ImmersiveHUDPanelBehaviour classes that implement the in-game camera control and immersive HUD features in Unity
BeamEyeTrackerControls.inputactions that define actions like camera recentering
Documentation
Added comprehensive documentation for SDK concepts
C/C++/C#/Python API references
Unity guide
Fixed¶
Potential crash on shutdown
[2.0.1] - 2025-02-15¶
Fixed¶
Fixed handling of paths containing non-Western characters
[2.0.0] - 2025-02-01¶
Added¶
Releasing brand new API with these features:
UserState: head pose and gaze coordinates parameters (now supporting multiple displays)
SimGameCameraState: ready to use 6 DOF camera controls
GameImmersiveHUDState: signal indicating if the user is looking at either 4 corners or edges
Synchronous, asynchronous and polling-based tracking data access
Privacy control - Beam app can manage data access per-client
Clients can launch the Beam and start the tracking/webcam
C/C++/C#/Python APIs
Future-proof design:
Features logic fully delegated to the Beam application (not hardcoded in the client)
Gives room to improve user experience without increasing client work load
C/C++ APIs designed to be ABI stable and easy to extend with new features
Forward and backward client compatibility with Beam app versions (from v2.4.0)
Handshaking mechanism
Per-client tracking data messaging filtering
Future-proof serialization
Changed¶
Complete API redesign focusing on stability and extensibility
Enhanced documentation and samples
Removed¶
API v1.0